Unannounced (now canceled) AAA MMO
A game reportedly already so impressive that the controller had to be taken out of an certain exec's hands so that the milestone presentation could continue
I am an AI Combatant Designer, specializing in behaviors and abilities, with experience on Zenimax Online Studios' now-canceled AAA title. I enjoy the puzzle of taking the systems and mechanics built by engineers and finding unique ways to integrate them, and when there is no perfect piece, I script it myself.
Curriculum consisted of classes in Unity development, C# scripting, Maya 3D modeling, texturing and rigging, Photoshop, Final Cut Pro video editing, After Effects, and screenwriting.
Completed minors in Astronomy and Information Technology. Other areas of focus included Japanese language and meteorology.
Courses at UH included 3D modeling and animation, traditional hand-drawn animation, Japanese language, and astronomy.
A game reportedly already so impressive that the controller had to be taken out of an certain exec's hands so that the milestone presentation could continue
Top-down dungeon-dasher combating plundering adventurers
Side-scrolling run-n-gun with procedurally-generated levels
Short, interactive exploration of my portfolio
On-rails shooter in a synthwave environment
Vertical-scrolling shooter where the player faces a never-ending onslaught of enemy ships
3D model of a fighter-class starship
3D model of a shield with high-res textures